VTK  9.2.6
vtkToneMappingPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkToneMappingPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
80 #ifndef vtkToneMappingPass_h
81 #define vtkToneMappingPass_h
82 
83 #include "vtkImageProcessingPass.h"
84 #include "vtkRenderingOpenGL2Module.h" // For export macro
85 
88 class vtkTextureObject;
89 
90 class VTKRENDERINGOPENGL2_EXPORT vtkToneMappingPass : public vtkImageProcessingPass
91 {
92 public:
95  void PrintSelf(ostream& os, vtkIndent indent) override;
96 
100  void Render(const vtkRenderState* s) override;
101 
106 
108 
114 
118  enum
119  {
120  Clamp = 0,
121  Reinhard = 1,
122  Exponential = 2,
123  GenericFilmic = 3
124  };
125 
127 
131  vtkSetClampMacro(ToneMappingType, int, 0, 3);
132  vtkGetMacro(ToneMappingType, int);
134 
136 
140  vtkGetMacro(Exposure, float);
141  vtkSetMacro(Exposure, float);
143 
145 
149  vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
150  vtkGetMacro(Contrast, float);
152 
154 
159  vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
160  vtkGetMacro(Shoulder, float);
162 
164 
168  vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
169  vtkGetMacro(MidIn, float);
171 
173 
177  vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
178  vtkGetMacro(MidOut, float);
180 
182 
186  vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
187  vtkGetMacro(HdrMax, float);
189 
191 
195  vtkSetMacro(UseACES, bool);
196  vtkGetMacro(UseACES, bool);
198 
199 protected:
200  vtkToneMappingPass() = default;
202 
206  vtkOpenGLFramebufferObject* FrameBufferObject = nullptr;
207  vtkTextureObject* ColorTexture = nullptr;
208  vtkOpenGLQuadHelper* QuadHelper = nullptr;
209 
210  vtkMTimeType PreComputeMTime = 0;
211 
212  int ToneMappingType = GenericFilmic;
213  float Exposure = 1.0;
214 
218  float Contrast = 1.6773;
219  float Shoulder = 0.9714;
220  float MidIn = 0.18;
221  float MidOut = 0.18;
222  float HdrMax = 11.0785;
223  bool UseACES = true;
224 
228  bool UseACESChangeValue = true;
229 
235  float ClippingPoint = 1.117427;
236  float ToeSpeed = 0.244676;
237 
242 
243 private:
244  vtkToneMappingPass(const vtkToneMappingPass&) = delete;
245  void operator=(const vtkToneMappingPass&) = delete;
246 };
247 
248 #endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:119
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkToneMappingPass * New()
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287
#define VTK_FLOAT_MAX
Definition: vtkType.h:163