VTK  9.2.6
vtkPBRIrradianceTexture.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkPBRIrradianceTexture.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
136 #ifndef vtkPBRIrradianceTexture_h
137 #define vtkPBRIrradianceTexture_h
138 
139 #include "vtkOpenGLTexture.h"
140 #include "vtkRenderingOpenGL2Module.h" // For export macro
141 
144 class vtkOpenGLTexture;
145 class vtkRenderWindow;
146 
147 class VTKRENDERINGOPENGL2_EXPORT vtkPBRIrradianceTexture : public vtkOpenGLTexture
148 {
149 public:
152  void PrintSelf(ostream& os, vtkIndent indent) override;
153 
155 
159  vtkGetObjectMacro(InputTexture, vtkOpenGLTexture);
161 
165  void Load(vtkRenderer*) override;
166 
170  void Render(vtkRenderer* ren) override { this->Load(ren); }
171 
173 
177  vtkGetMacro(IrradianceSize, unsigned int);
178  vtkSetMacro(IrradianceSize, unsigned int);
180 
182 
188  vtkGetMacro(IrradianceStep, float);
189  vtkSetMacro(IrradianceStep, float);
191 
193 
198  vtkGetMacro(ConvertToLinear, bool);
199  vtkSetMacro(ConvertToLinear, bool);
200  vtkBooleanMacro(ConvertToLinear, bool);
202 
210 
211 protected:
214 
215  float IrradianceStep = 0.04908738521; // pi / 64
216  unsigned int IrradianceSize = 256;
217  vtkOpenGLTexture* InputTexture = nullptr;
218  bool ConvertToLinear = false;
219 
220 private:
222  void operator=(const vtkPBRIrradianceTexture&) = delete;
223 };
224 
225 #endif
a simple class to control print indentation
Definition: vtkIndent.h:119
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
OpenGL texture map.
void Load(vtkRenderer *) override
Implement base class method.
precompute irradiance texture used in physically based rendering
void Render(vtkRenderer *ren) override
Implement base class method.
static vtkPBRIrradianceTexture * New()
vtkPBRIrradianceTexture()=default
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
void Load(vtkRenderer *) override
Implement base class method.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkPBRIrradianceTexture() override
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input texture.
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:182
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39