VTK  9.2.6
vtkVRMLExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkVRMLExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
49 #ifndef vtkVRMLExporter_h
50 #define vtkVRMLExporter_h
51 
52 #include "vtkExporter.h"
53 #include "vtkIOExportModule.h" // For export macro
54 
55 class vtkLight;
56 class vtkActor;
57 class vtkPoints;
58 class vtkDataArray;
60 class vtkPolyData;
61 class vtkPointData;
62 
63 class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
64 {
65 public:
66  static vtkVRMLExporter* New();
67  vtkTypeMacro(vtkVRMLExporter, vtkExporter);
68  void PrintSelf(ostream& os, vtkIndent indent) override;
69 
71 
77 
79 
82  vtkSetMacro(Speed, double);
83  vtkGetMacro(Speed, double);
85 
90  void SetFilePointer(FILE*);
91 
92 protected:
94  ~vtkVRMLExporter() override;
95 
96  void WriteData() override;
97  void WriteALight(vtkLight* aLight, FILE* fp);
98  void WriteAnActor(vtkActor* anActor, FILE* fp);
100  vtkUnsignedCharArray* colors, FILE* fp);
101  void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
103  void WriteShapeEnd(FILE* fileP);
104  char* FileName;
105  FILE* FilePointer;
106  double Speed;
107 
108 private:
109  vtkVRMLExporter(const vtkVRMLExporter&) = delete;
110  void operator=(const vtkVRMLExporter&) = delete;
111 };
112 
113 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:161
abstract superclass for arrays of numeric data
Definition: vtkDataArray.h:165
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:119
a virtual light for 3D rendering
Definition: vtkLight.h:169
represent and manipulate point attribute data
Definition: vtkPointData.h:151
represent and manipulate 3D points
Definition: vtkPoints.h:149
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:200
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkVRMLExporter() override
void WriteALight(vtkLight *aLight, FILE *fp)
static vtkVRMLExporter * New()
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteShapeEnd(FILE *fileP)
void WriteData() override
@ points
Definition: vtkX3D.h:452
@ color
Definition: vtkX3D.h:227