80 #ifndef vtkToneMappingPass_h
81 #define vtkToneMappingPass_h
84 #include "vtkRenderingOpenGL2Module.h"
131 vtkSetClampMacro(ToneMappingType,
int, 0, 3);
132 vtkGetMacro(ToneMappingType,
int);
140 vtkGetMacro(Exposure,
float);
141 vtkSetMacro(Exposure,
float);
150 vtkGetMacro(Contrast,
float);
159 vtkSetClampMacro(Shoulder,
float, 0.0001, 1.f);
160 vtkGetMacro(Shoulder,
float);
168 vtkSetClampMacro(MidIn,
float, 0.0001, 1.f);
169 vtkGetMacro(MidIn,
float);
177 vtkSetClampMacro(MidOut,
float, 0.0001, 1.f);
178 vtkGetMacro(MidOut,
float);
187 vtkGetMacro(HdrMax,
float);
195 vtkSetMacro(UseACES,
bool);
196 vtkGetMacro(UseACES,
bool);
212 int ToneMappingType = GenericFilmic;
213 float Exposure = 1.0;
218 float Contrast = 1.6773;
219 float Shoulder = 0.9714;
222 float HdrMax = 11.0785;
228 bool UseACESChangeValue =
true;
235 float ClippingPoint = 1.117427;
236 float ToeSpeed = 0.244676;
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
static vtkToneMappingPass * New()
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType