VTK  9.2.6
vtkRenderStepsPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkRenderStepsPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
95 #ifndef vtkRenderStepsPass_h
96 #define vtkRenderStepsPass_h
97 
98 #include "vtkRenderPass.h"
99 #include "vtkRenderingOpenGL2Module.h" // For export macro
100 
101 class vtkSequencePass;
102 class vtkCameraPass;
103 
104 class VTKRENDERINGOPENGL2_EXPORT vtkRenderStepsPass : public vtkRenderPass
105 {
106 public:
109  void PrintSelf(ostream& os, vtkIndent indent) override;
110 
115  void Render(const vtkRenderState* s) override;
116 
123 
125 
128  vtkGetObjectMacro(CameraPass, vtkCameraPass);
131 
133 
136  vtkGetObjectMacro(LightsPass, vtkRenderPass);
139 
141 
144  vtkGetObjectMacro(OpaquePass, vtkRenderPass);
147 
149 
152  vtkGetObjectMacro(TranslucentPass, vtkRenderPass);
155 
157 
160  vtkGetObjectMacro(VolumetricPass, vtkRenderPass);
163 
165 
168  vtkGetObjectMacro(OverlayPass, vtkRenderPass);
171 
173 
176  vtkGetObjectMacro(PostProcessPass, vtkRenderPass);
179 
180 protected:
183 
192 
193 private:
194  vtkRenderStepsPass(const vtkRenderStepsPass&) = delete;
195  void operator=(const vtkRenderStepsPass&) = delete;
196 };
197 
198 #endif
Implement the camera render pass.
a simple class to control print indentation
Definition: vtkIndent.h:119
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:60
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
vtkRenderPass * OpaquePass
vtkSequencePass * SequencePass
vtkRenderPass * LightsPass
vtkRenderPass * TranslucentPass
vtkRenderPass * OverlayPass
vtkRenderPass * VolumetricPass
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
~vtkRenderStepsPass() override
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkRenderPass * PostProcessPass
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
static vtkRenderStepsPass * New()
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
vtkCameraPass * CameraPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
Execute render passes sequentially.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39