VTK  9.2.6
vtkContextActor.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkContextActor.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
66 #ifndef vtkContextActor_h
67 #define vtkContextActor_h
68 
69 #include "vtkNew.h" // For ivars
70 #include "vtkProp.h"
71 #include "vtkRenderingContext2DModule.h" // For export macro
72 #include "vtkSmartPointer.h" // For ivars
73 
74 class vtkContext2D;
75 class vtkContext3D;
76 class vtkContextDevice2D;
77 class vtkContextScene;
78 
79 class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
80 {
81 public:
82  void PrintSelf(ostream& os, vtkIndent indent) override;
83  vtkTypeMacro(vtkContextActor, vtkProp);
84 
85  static vtkContextActor* New();
86 
90  int RenderOverlay(vtkViewport* viewport) override;
91 
93 
98 
103 
107  void SetScene(vtkContextScene* scene);
108 
115  vtkGetObjectMacro(ForceDevice, vtkContextDevice2D);
123  void ReleaseGraphicsResources(vtkWindow* window) override;
124 
125 protected:
127  ~vtkContextActor() override;
128 
132  virtual void Initialize(vtkViewport* viewport);
133 
139 
140 private:
141  vtkContextActor(const vtkContextActor&) = delete;
142  void operator=(const vtkContextActor&) = delete;
143 };
144 
145 #endif
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:77
Class for drawing 3D primitives to a graphical context.
Definition: vtkContext3D.h:60
provides a vtkProp derived object.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this actor.
vtkNew< vtkContext2D > Context
int RenderOverlay(vtkViewport *viewport) override
We only render in the overlay for the context scene.
vtkGetNewMacro(Context, vtkContext2D)
Get the vtkContext2D for the actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkContextDevice2D * ForceDevice
virtual void Initialize(vtkViewport *viewport)
Initialize the actor - right now we just decide which device to initialize.
vtkContextScene * GetScene()
Get the chart object for the actor.
static vtkContextActor * New()
void SetScene(vtkContextScene *scene)
Set the scene for the actor.
void SetForceDevice(vtkContextDevice2D *dev)
Force rendering to a specific device.
vtkNew< vtkContext3D > Context3D
vtkSmartPointer< vtkContextScene > Scene
~vtkContextActor() override
Abstract class for drawing 2D primitives.
Provides a 2D scene for vtkContextItem objects.
a simple class to control print indentation
Definition: vtkIndent.h:119
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:76
abstract specification for Viewports
Definition: vtkViewport.h:56
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39